"CHRONO TRIGGER" DIALOGUE FONT SET
----------------------------------

INSTALLATION
------------
Extract the three bitmap (*.bmp) files into the "fonts" subfolder of
"Bitmap Font Writer" and you're all set. There, now that wasn't so 
bad, was it? :)

DESCRIPTION
-----------
These are the Bitmap Font Writer versions of a family of three related 
fonts employed in both the original as well as the remake versions of 
"Chrono Trigger". They're variable width fonts. Specifically, they're 
employed in the following instances:


1. White Dialogue Font (Super NES Version): Used during conversations
   and dialogue as well as on several of the menu screens.
2. Yellow Dialogue Font (Super NES Version): Used to display the 
   current settings for several options in the Options Menu Screen.
3. White Dialogue Font (PlayStation Version): Used during conversations
   and dialogue as well as on several of the menu screens.

In order for their appearances to be as close to the game's as 
possible, please enter the following numbers in the appropriate fields 
under "Image" -> "Settings". Please note the slight differences in the 
sets of numbers for the Super NES and PlayStation versions and that the
latter values are a "best guess" version, as the spacing tends to be
somewhat erratic in the remake for some strange reason:

                 Super NES   PlayStation
                 ---------   -----------
Spacing:             0            0
Line Space:          4            3
Space Width:         4            4

ASCII CONVERSION CHART
----------------------
The following is an ASCII conversion chart which can also be found in 
Bitmap Font Writer under "File" -> "Font Information". Please note 
that certain less frequently used characters have no known in-game
representation have been replaced by dingbats, symbols, or icons and
that there's been a subtle shifting of certain other correspondences
as well, so please refer carefully to the following table before using 
this font in order to avoid unnecessary frustration and/or confusion!

While most of the letters and symbols used to create these fonts were
ripped directly from screenshots taken from the game, some characters 
were especially created by me from scratch because they're not present
with the game itself while others which were present in the Super NES
version but absent in the PlayStation have been used to fill the gaps
in the latter following appropriate modification, of course. ;) Also,
while I know for a fact that an actual ∞ (infinity) symbol exists, I've
never seen it used within the game itself, so I've replaced it with a 
custom-made one here:

Characters created    Characters created for    Characters missing from
for both versions     the PlayStation version   the Super NES version
------------------    -----------------------   -----------------------
$                     #                         □ (Square Button)
*                     %                         × (X Button)
<                     +                         ∆ (Triangle Button)
>                     =                         ○ (Circle Button)
@ 
[
\                
]
_
Left-Pointing Finger
∞

If I happen to stumble on any (previously believed) missing characters
in the future, I'll make the appropriate changes to the *.bmp and the 
pleasereadme.txt files.

Despite what everyone may believe, while the graphics in the remake for
the PlayStation have remained intact, the in-game font has been subtly
altered in several different ways, including shading, colors, and even 
in the appearances of some of the symbols and dingbats, specifically
the &, “, the heart icon, and the musical note. Granted, absolutely no
one who's played both versions of the game has probably noticed this or
even really cares, but I'm just trying to be thorough here. ^_^;

! = !
" = ”
# = #
$ = $
% = %
& = &
' = ´
( = (
) = )
* = *
+ = +
, = ,
- = -
. = .
/ = /
0 = 0
1 = 1
2 = 2
3 = 3
4 = 4
5 = 5
6 = 6
7 = 7
8 = 8
9 = 9
: = :
; = ;
< = <
= = =
> = >
? = ?
@ = @
A = A
B = B
C = C
D = D
E = E
F = F
G = G
H = H
I = I
J = J
K = K
L = L
M = M
N = N
O = O
P = P
Q = Q
R = R
S = S
T = T
U = U
V = V
W = W
X = X
Y = Y
Z = Z
[ = [
\ = \
] = ]
^ = ♥ (Outlined Heart on the Super NES, Solid Heart on the PlayStation)
_ = _
` = “
a = a
b = b
c = c
d = d
e = e
f = f
g = g
h = h
i = i
j = j
k = k
l = l
m = m
n = n
o = o
p = p
q = q
r = r
s = s
t = t
u = u
v = v
w = w
x = x
y = y
z = z
{ = Left-Pointing Finger
| = Musical Note (♪ on the Super NES, ♫ on the PlayStation)
} = Right-Pointing Finger
~ = …
€ = ∞
¡ = □ (PlayStation Controller Square Button)
¢ = × (PlayStation Controller X Button)
£ = ∆ (PlayStation Controller Triangle Button)
¤ = ○ (PlayStation Controller Circle Button)

CREDITS AND DISCLAIMERS
-----------------------
These fonts were converted into their present formats by The Lunar 
Archivist (Hans Schumacher) for use in the creation of "Moonstruck!" 
as well as the parody sprite webcomic's site. While they're considered 
to be public domain and thus freely available to the general public, 
they may not be posted for downloading at any other location than the 
following URL without the author's express permission or consent:

http://www.genvid.com/moonstruck/downloads/fonts.html

Bitmap Font Writer is a freeware program created by Stefan Pettersson
and may be downloaded from his homepage at:

http://www.stefan-pettersson.nu/bmpfont/

Both the original version of "Chrono Trigger" for Nintendo's Super 
Nintendo Entertainment System (Super Famicom) as well as the remake for
Sony's PlayStation, are copyrights and trademarks of Square Co., Ltd. 
(Square Enix Co., Ltd.), 1994-2003.

CONTACT INFORMATION
-------------------
The Lunar Archivist: lunarch@sprint.ca
Stefan Petterson:    stefpet@algonet.se

"Chrono Trigger" Dialogue Font Set
Version 1.0 (November 13, 2003)